You are using Unity iPhone Basic. You are not allowed to remove the Unity splash scre

Error

You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game

I’m not actually messing with the damn splash screen.

Thoughts?

EDIT: Yes have rebuilt the xCode project numerous times

Have you accidentally removed the splash texture from assets or something?

How is that even possible? The Unity splash screen does not come up inside your Unity project folder.

My suggestion: as a last resort, uninstall then reinstall Unity in your machine

Anyone knows how to proceed? This issue is really annoying me -.-

Try building xcode project under different names, restarts etc. I got it working with a portrait splash screen on a landscape only game but the whole process fails about 25% of the time still.

This was never an issue here, I do not really understand why this happens so often now.
I already tried renaming the project, placing in somewhere different, cleaning the project and every single cache.
This is weird…

I need help with this too. I was using the Pro Trial, and have now registered with iOS Basic.

I’m getting this error even when I make a brand new Unity Project. I’ve tried this with just a very simple Unity Project (rendering 1 cube in front of the camera), and I still get this.

I have no idea how to work around this since this is Unity settings and not my own code.

Very frustrating.

I would appreciate any help/suggestions.

I’ve already tried:

  • uninstalling/reinstalling Unity
  • deleting all the Unity related Preferences
  • starting a new blank project
  • rebooting

Not sure what else I can do.

(In case it helps, it’s with Unity 3.5, and I’ve updated to Xcode 4.3.)

I’m getting the problem too. Everything was working fine until I upgraded from Snow Leopard/XCode 4.2 to Lion/XCode 4.3.1.

I’m trying to narrow down what the issue is before filing a bug report.

I bet current Unity doesn’t support latest xcode properly yet since it has new settings for the new iPad (including splash screen)

Exactly the same situation as soldmeadow - today I went from SL/4.2 to Lion/4.3.1 and now I can’t run anything because of the splash error. Hoping for a very quick fix.

I’ve filed bug report 448368.

This has happened to me too, luckily it was on the first build on a new project.
Couldn’t get it to go away so the only option was to create another project - and haven’t seen it since.

Hope the “fix” is to remove the whole splashscreen policy for basic licence giggle :]

I filed a bug too, 448380 I believe.

Just a note to say that this happens even when deploying to non-iPads.

Here it happens when I use Xcode 4.3. But the issue is that I updated my iPad to iOS 5.1 and my Xcode 4.2 does not recognize my iPad that way. What I do? I turn on Xcode 4.3 so it recognizes my iPad, shut it off, then open Xcode 4.2 that now can recognize my iPad, then I use it to compile and transfer to the iPad.

Kinda stressful process. At least I have to open Xcode 4.3 only once, but I did not intend on keep both installations of Xcode…

My issue is that I don’t have a version of Xcode 4.2 that runs on Lion :expressionless:

Ops. I am running Lion too. When I said I was using Xcode 4.2 I meant 4.2.1, it runs well here.
Have you tried it?

Any news on how long it will take to get an hotfix? This is a show-stopper for me.

I don’t know where to get it - I only upgraded to Lion yesterday, when the 5.1 iOS SDK came out along with Xcode 4.3.1

If you need it urgently, you can search for it on:
https://developer.apple.com/downloads/index.action

Just type “xcode 4.2.1” without the quotes.

If you prefer, here is a direct link, but you need to be logged on the developer portal, I guess:
http://adcdownload.apple.com/Developer_Tools/xcode_4.2.1_for_lion/xcode_4.2.1_for_lion.dmg

But… I still need a Xcode 4.3 compatible bugfix for Unity3d! :smile: hahahaha
Otherwise I need to do that open-xcode-4.3-and-close-it-before-using-xcode-4.2.1 process in order to get my iOS 5.1 iPad recognized…