Hey can you add a shotgun animation as well.
For this take it’s a automatic rifle. But the next update will contain: Rocket launcher, Granade, ShotGun motions (shoot, reload, walk, run, etc).
Thank you for suporting this thread.
This is looking better and better. Keep it up.
Thanks Archania…stay around
Indeed getting better and better all the time, put everything on hold just for this one. Will probably get other ones too, for example his “climbing fences” to rapidly escape a horde of zombies or the “lean against wall” one to stay hidden from a big pack of the undead…this one has all the potential to be my main asset pack for a looooong time.
Thank you hitking100 you are very kind. I have some serious animations to put on this pack, animations to create some of the ideais you’ve brought.
And the most important is that this pack is totally changeable. So you can take it as a start for any shooter/adventure project.
Thanks again
Hi,
this looks great !
Any release date ?
Hi there, thanks for your comment, i beleave the first version is comming next week. Of course there will be more things to add, but the very first version should come next week.
thank you
That’s great news ! Counting down the days…
Hey Guys, I m the modeler of this character, and I m really happy that you all liked.
Thanks Guys.
How is it going? Any update?
Yes there is updates, sorry the delay on posting, i’m working hard to get this done and i’m adding some nice movements such:
Inspired by Silent Hill Downpour (by the way I’ve been playing this game, and it’s so cool): Pass under obstacle
And some crazy idea cause i haven’t seen this before here in unity, Sleep and get up from bed
Also some small very simple scenery to make it better
Looks really cool. It will work on iOS and Android???
Interested, also interested to know about iOS, well I guess the system/kit will work with iOS in terms of Scripting, then it may be up to the user to optimize assets/scenes for iOS… maybe you could add pre-made touch-Controls and NGUI based touch/swipe front end menues, etc…
Anticipation growing more and more every single day…the sleep animation can be used to save your game. Maybe the camera needs to follow the character in First person view to avoid all that clipping when passing under an obstacle ?
I am so ready when this arrives…nobody will beat me buying it first ![]()
@radnussrini
@ProjectOne
Thank you guys. About the Android and IOS i beleave what ProjectOne says is true, in terms of scripting it should work very well, i beleave you have to change the assets cause of the draw calls limit. Anyways I can create the GUI controls and the scripts to control vertical/horizontal movements from the player and camera but it will be a next step of the pack, ‘cause mobile ready to go’ is not the main focus of the pack, the main focus is to provide you animations, scripting, audio, etc, to give you a start point at your project. I’ll ask you guys to keep asking me about the mobile GUI controls after the release and we can work together. The only problem might be cause i have no IOS devices, i can test it only on Android, but i have a mac pc too so i can try it on mac for IOS.
@hitking100
haha thanks man really appreciate your kind comments. About the FPS camera at the “pass under” it’s a great idea, The sleep to save the game is also a great idea, i was thinking more about when he dies and needs to come back to the game so the check point could be beds hahahahah
… but it will be as you wish, i’m adding those kind of things to help your imagination to work.
Thank you all guys.
Ah yes…a respawn point like when they die in ZombiU they come back as another character…now you’ve given me even more ideas lol. But my characters are ready, weapons are bought and paid for and a zillion zombies are awaiting their demise :mrgreen: I only wait with making the environments, because i’ve got to experience firsthand first how my main character can interact with them.
Hey guys i’m finishing some details to publish the demo webplayer, but just to let you know here is a preview of how i’m documenting all the scripts. Of course i’ll create a document to let you navigate through the code explanation.
I like to write code the way i speek so the method names should be very easy to find. For example: let’s say you need to find where is the Look up/down animations you will find it at PLayerAnimatorAimed.ProcessAimLookAnimations()
Looks detailed enough so even a noob like me can understand…not that i plan to change to much of the code anyway.