Through Collaborate, I’m getting more and more Native Crash - ZwWaitForMultipleObjects
From my users, since I’m around 2018.3 I think. (or LWRP…)
My users computer specs are varied (top gaming to low entry computer) and could all play without that issue before.
So I’m using latest LWRP for 2018.3, no Job System, no ECS, no incremental compiler.
(I’ve tried all versions of LWRP that came out in the last 4 months).
My project makes heavy use of different cameras types, rawImages and UI.
Issue still happening on 2018.3.0.b12, tried with latest LWRP of 2019.1 too.
Any help ?
Well, the project is 12Gb, and the crash doesn’t happen on my computer anyway, only random users from collaborate got it and they’re all with very different profiles and at any given time, I’m far away from having any clear reproduction step
Can submitting the crash report they generate can be of any help ?
Definitely linked to LWRP. Tried without the lightweight asset and my users doesn’t crash anymore.
Also, new note: the crashes are less frequent (but still there) when using latest LWRP of Unity 2019
(can we maybe move this to LWRP forum?)