[Licensing::Module] Trying to connect to existing licensing client channel…
[Licensing::IpcConnector] Successfully connected to the License Client on channel: “LicenseClient-Baphijmm”
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.13.0+ca8fa1a
Session Id: be12ac86e9e04c10be4e70bbc7c0f5f5
Correlation Id: 28a498159050e8b35f88dec2207d5aeb
External correlation Id: 7682694069180187960
Machine Id: l2/WWvWLp+J2JJ4UobNlN4Ip9Ww=
[Licensing::Module] Successfully connected to LicensingClient on channel: “LicenseClient-Baphijmm” (connect: 0.00s, validation: 0.01s, handshake: 1.82s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: “LicenseClient-Baphijmm-notifications”
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token 7vzh-0VJsz…
[Licensing::Client] Successfully updated license
Built from ‘2022.3/staging’ branch; Version is ‘2022.3.4f1 (35713cd46cd7) revision 3502396’; Using compiler version ‘192829333’; Build Type ‘Release’
OS: ‘Windows 10 (10.0.19045) 64bit Professional’ Language: ‘en’ Physical Memory: 32734 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: “F4-2KMD-4PNU-XB6V-N28R-XXXX”
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Unity.exe
-projectpath
C:\Users\Baphijmm\Intro to Unity
-useHub
-hubIPC
-cloudEnvironment
production
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LicenseClient-Baphijmm
-hubSessionId
acf9d4d7-fe78-4dd1-bba6-aec5aa94f83b
-accessToken
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Successfully changed project path to: C:\Users\Baphijmm\Intro to Unity
C:/Users/Baphijmm/Intro to Unity
[UnityMemory] Configuration Parameters - Can be set up in boot.config
“memorysetup-bucket-allocator-granularity=16”
“memorysetup-bucket-allocator-bucket-count=8”
“memorysetup-bucket-allocator-block-size=33554432”
“memorysetup-bucket-allocator-block-count=8”
“memorysetup-main-allocator-block-size=16777216”
“memorysetup-thread-allocator-block-size=16777216”
“memorysetup-gfx-main-allocator-block-size=16777216”
“memorysetup-gfx-thread-allocator-block-size=16777216”
“memorysetup-cache-allocator-block-size=4194304”
“memorysetup-typetree-allocator-block-size=2097152”
“memorysetup-profiler-bucket-allocator-granularity=16”
“memorysetup-profiler-bucket-allocator-bucket-count=8”
“memorysetup-profiler-bucket-allocator-block-size=33554432”
“memorysetup-profiler-bucket-allocator-block-count=8”
“memorysetup-profiler-allocator-block-size=16777216”
“memorysetup-profiler-editor-allocator-block-size=1048576”
“memorysetup-temp-allocator-size-main=16777216”
“memorysetup-job-temp-allocator-block-size=2097152”
“memorysetup-job-temp-allocator-block-size-background=1048576”
“memorysetup-job-temp-allocator-reduction-small-platforms=262144”
“memorysetup-allocator-temp-initial-block-size-main=262144”
“memorysetup-allocator-temp-initial-block-size-worker=262144”
“memorysetup-temp-allocator-size-background-worker=32768”
“memorysetup-temp-allocator-size-job-worker=262144”
“memorysetup-temp-allocator-size-preload-manager=33554432”
“memorysetup-temp-allocator-size-nav-mesh-worker=65536”
“memorysetup-temp-allocator-size-audio-worker=65536”
“memorysetup-temp-allocator-size-cloud-worker=32768”
“memorysetup-temp-allocator-size-gi-baking-worker=262144”
“memorysetup-temp-allocator-size-gfx=262144”
Unable to join player connection multicast group (err: 10022).
Unable to join player connection alternative multicast group (err: 10022).
[Package Manager] UpmClient::Connect – Connected to IPC stream “Upm-9596” after 1.1 seconds.
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 47 packages:
Packages from [https://packages.unity.com]:
com.unity.collab-proxy@2.0.5 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.collab-proxy@2.0.5)
com.unity.textmeshpro@3.0.6 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.textmeshpro@3.0.6)
com.unity.timeline@1.7.4 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.timeline@1.7.4)
com.unity.visualscripting@1.8.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.visualscripting@1.8.0)
com.unity.ide.visualstudio@2.0.18 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.18)
com.unity.ide.rider@3.0.24 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.ide.rider@3.0.24)
com.unity.ide.vscode@1.2.5 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.ide.vscode@1.2.5)
com.unity.editorcoroutines@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.editorcoroutines@1.0.0)
com.unity.performance.profile-analyzer@1.2.2 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.performance.profile-analyzer@1.2.2)
com.unity.test-framework@1.1.33 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.test-framework@1.1.33)
com.unity.testtools.codecoverage@1.2.4 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4)
com.unity.settings-manager@2.0.1 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.settings-manager@2.0.1)
com.unity.ext.nunit@1.0.6 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.ext.nunit@1.0.6)
Built-in packages:
com.unity.feature.development@1.0.1 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.feature.development@1.0.1)
com.unity.ugui@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.ugui@1.0.0)
com.unity.modules.ai@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.ai@1.0.0)
com.unity.modules.androidjni@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
com.unity.modules.animation@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.animation@1.0.0)
com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
com.unity.modules.audio@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.audio@1.0.0)
com.unity.modules.cloth@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.cloth@1.0.0)
com.unity.modules.director@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.director@1.0.0)
com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
com.unity.modules.imgui@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.imgui@1.0.0)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
com.unity.modules.physics@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.physics@1.0.0)
com.unity.modules.physics2d@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
com.unity.modules.screencapture@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
com.unity.modules.terrain@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.terrain@1.0.0)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
com.unity.modules.tilemap@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
com.unity.modules.ui@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.ui@1.0.0)
com.unity.modules.uielements@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.uielements@1.0.0)
com.unity.modules.umbra@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.umbra@1.0.0)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
com.unity.modules.vehicles@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
com.unity.modules.video@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.video@1.0.0)
com.unity.modules.vr@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.vr@1.0.0)
com.unity.modules.wind@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.wind@1.0.0)
com.unity.modules.xr@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.xr@1.0.0)
com.unity.modules.subsystems@1.0.0 (location: C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.18 seconds
Refreshing native plugins compatible for Editor in 17.97 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.4f1 (35713cd46cd7)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Baphijmm/Intro to Unity/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 750 (ID=0x1381)
Vendor: NVIDIA
VRAM: 2006 MB
Driver: 31.0.15.3179
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = ‘C:/Program Files/Unity/Hub/Editor/2022.3.4f1/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files/Unity/Hub/Editor/2022.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32’
Mono config path = ‘C:/Program Files/Unity/Hub/Editor/2022.3.4f1/Editor/Data/MonoBleedingEdge/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56596
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll’s …
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.4f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.028406 seconds.
- Loaded All Assemblies, in 0.763 seconds
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.597 seconds
Domain Reload Profiling: 1354ms
BeginReloadAssembly (176ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (79ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (139ms)
LoadAllAssembliesAndSetupDomain (333ms)
LoadAssemblies (172ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (317ms)
TypeCache.Refresh (315ms)
TypeCache.ScanAssembly (291ms)
ScanForSourceGeneratedMonoScriptInfo (1ms)
ResolveRequiredComponents (1ms)
FinalizeReload (598ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (483ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (23ms)
SetLoadedEditorAssemblies (10ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (4ms)
ProcessInitializeOnLoadAttributes (317ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlements
Application.AssetDatabase Initial Refresh Start
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: C:\Users\Baphijmm\Intro to Unity
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 78.5355ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile=“Library/Bee/1900b0aE.dag” --continue-on-failure --profile=“Library/Bee/backend1.traceevents” ScriptAssemblies
WorkingDir: C:/Users/Baphijmm/Intro to Unity
ExitCode: 0 Duration: 0s303ms
*** Tundra build success (0.24 seconds), 0 items updated, 326 evaluated
AssetDatabase: script compilation time: 1.181133s
Begin MonoManager ReloadAssembly
Total cache size 22686392
Total cache size after purge 22686392
Symbol file LoadedFromMemory doesn’t match image C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn’t match image C:\Users\Baphijmm\Intro to Unity\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
- Loaded All Assemblies, in 1.494 seconds
Refreshing native plugins compatible for Editor in 6.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refreshing native plugins compatible for Editor in 8.61 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.070 seconds
Domain Reload Profiling: 2557ms
BeginReloadAssembly (295ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (52ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1008ms)
LoadAssemblies (551ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (582ms)
TypeCache.Refresh (546ms)
TypeCache.ScanAssembly (522ms)
ScanForSourceGeneratedMonoScriptInfo (28ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1071ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (784ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (24ms)
SetLoadedEditorAssemblies (11ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (129ms)
ProcessInitializeOnLoadAttributes (538ms)
ProcessInitializeOnLoadMethodAttributes (52ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Asset Pipeline Refresh (id=82a40f74813869e41ba2344e28eda327): Total: 6.027 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
Summary:
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Asset DB Process Time: managed=0 ms, native=2017 ms
Asset DB Callback time: managed=29 ms, native=1 ms
Scripting: domain reloads=1, domain reload time=2712 ms, compile time=1181 ms, other=84 ms
Project Asset Count: scripts=3657, non-scripts=567
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 1.521ms
ApplyChangesToAssetFolders: 0.123ms
Scan: 158.134ms
OnSourceAssetsModified: 0.005ms
GetAllGuidsForCategorization: 0.975ms
CategorizeAssets: 170.704ms
ImportOutOfDateAssets: 1147.153ms (-83.847ms without children)
CompileScripts: 1181.315ms
ReloadNativeAssets: 0.001ms
UnloadImportedAssets: 45.452ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.162ms
InitializingProgressBar: 0.011ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
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PostProcessAllAssets: 29.198ms
GatherAllCurrentPrimaryArtifactRevisions: 0.001ms
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PersistCurrentRevisions: 0.250ms
UnloadStreamsEnd: 0.064ms
GenerateScriptTypeHashes: 0.720ms
Untracked: 4517.730ms
Application.AssetDatabase Initial Refresh End
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Scanning for USB devices : 14.432ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Intro to Unity
ProgressiveSceneManager::Cancel()
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene ‘Assets/Scenes/SampleScene.unity’
Deserialize: 1.165 ms
Integration: 10.265 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.014 ms
Total Operation Time: 11.446 ms
Unloading 44 unused Assets / (469.8 KB). Loaded Objects now: 3572.
Memory consumption went from 113.5 MB to 113.0 MB.
Total: 6.413200 ms (FindLiveObjects: 0.391500 ms CreateObjectMapping: 0.197000 ms MarkObjects: 5.315700 ms DeleteObjects: 0.508000 ms)
[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1688885431 current 1688881950
Initializing input.
Input initialized.
[Project] Loading completed in 15.293 seconds
Project init time: 10.383 seconds
Template init time: 0.000 seconds
Package Manager init time: 1.066 seconds
Asset Database init time: 0.476 seconds
Global illumination init time: 0.005 seconds
Assemblies load time: 1.386 seconds
Unity extensions init time: 0.006 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 1.625 seconds
##utp:{“type”:“ProjectInfo”,“version”:2,“phase”:“Immediate”,“time”:1688881950167,“processId”:9596,“projectLoad”:15.2925597,“projectInit”:10.3830545,“templateInit”:0.0,“packageManagerInit”:1.0658002,“assetDatabaseInit”:0.475654,“globalIlluminationInit”:0.0049906,“assembliesLoad”:1.3863665,“unityExtensionsInit”:0.0059504,“assetDatabaseRefresh”:0.0,“sceneOpening”:1.6248311}
##utp:{“type”:“EditorInfo”,“version”:2,“phase”:“Immediate”,“time”:1688881950167,“processId”:9596,“editorVersion”:“2022.3.4f1 (35713cd46cd7)”,“branch”:“2022.3/staging”,“buildType”:“Release”,“platform”:“Windows”}
Asset Pipeline Refresh (id=ac23f30c070b99c49ae7d2d01fe0734a): Total: 0.041 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Created GICache directory at C:/Users/Baphijmm/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.070s, timestamps: [16.686 - 16.755]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Setting up 3 worker threads for Enlighten.
[00:00:03] Builtin Sky manager started.
[00:00:03] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: “7vzh-0VJ”… (expires: 2024-07-09 05:52:32 GMT)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: “7vzh-0VJ”… (expires: 2024-07-09 05:52:33 GMT)
TrimDiskCacheJob: Current cache size 0mb