I have two types of tile sprites: 16x16 ones and 32x32 ones. If I drag a 16x16 tile into a palette, and then a 32x32 one to the same palette, the tile is centered in 3x3 cells (as seen in the attached image), instead of tightly fitting into 2x2 cells. But when I drag a 32x32 tile into an empty palette, it fits snugly into a cell, even though it covers 2x2 cells in the scene grid. However, I don’t want to have to separate them into different palettes, especially since there are other sprites with different sizes.
What could be going on here and what can I do to solve this problem?
