3D Infinite Runner for Playmaker

I’m super excited to share with you our latest, and what I believe to be on of our coolest game templates to date!

3DSauce proudly presents,

3D Infinite Runner for Playmaker. Now available on the Unity Asset Store* and 3DSauce.com!

*Disclosure: We are using affiliate links to our assets. We may receive a commission for purchases made through these links. While clicking these links won’t cost you any money, it will help us to continue developing and maintaining great products!

This feature packed, mobile ready kit has everything you need to make your own endless 3D running game. No programming required!

Unity 5 Ready!
*Requires Playmaker

Features:

1 - Responsive swipe controls
2 - Throwing projectiles
3 - Destructible objects
4 - Power ups

  • Coin magnet
  • Shield
  • Continue Keys
  • Coin doubler
  • Score Multiplier

5 - Multiple speed levels
6 - Ramps, Obstacles, Tunnels, Coins and more!
7 - uGUI menus
8 - Simple character model swapping
9 - Mecanim animations (Idle, Run, Sprint, Jump, Double Jump, Slide, Throw, Spawn)
10 - Unlit world curving shader with real time directional shifting
11 - Dynamic follow camera
12 - Fast loading track randomization
13 - Easy track editing
14 - Object pooling on everything
15 - PlayerPref high scores
16 - Steampunk artwork included
17 - Sound effects included
18 - Detailed documentation
19 - Fully commented logic
20 - Mobile ready

<< DEMO >>

<< Sample Android APK >>

Feel free to ask questions, make suggestions, or post requests in this thread.
You can also check out our Playmaker forums thread.

Thank you all for your support! Please remember to leave a rating and review if you want to encourage updates and new kits!
______________________________________________________________________
This kit also comes bundled as part of the Playmaker Essentials Pack, a complete collection of our most popular Playmaker game templates!
Available on the Unity Asset Store* and 3DSauce.com!

1 Like

Beautiful job.

Many people have been asking about Unity 5 support, currently this package can only be used with Unity 4. I am currently working on a Unity 5 update, however I can’t give an ETA since I am running into more issues than I had anticipated. A lot has changed in Unity 5, especially with the physics system. I will post as soon as it’s ready!

Hi i have one question. Is possible to turn left or right or is just a straight infinite runer (Like subway surfer)

It’s a straight forward infinite runner, the curved world is just a shader. Thanks for the compliment by the way!

I’ve played the demo and it was awesome. Good luck :wink:

Thank you Kasaie, I’m happy you like it!

I’ve just submitted an update with full Unity 5 support! It also features numerous bug fixes and improvements.

I will let everyone know as soon as it gets accepted.

This looks great.

Thanks josker!

Hello Graham - I saved the link to your game because me and my son (age 7) wanted to play earlier in the week.
First off - we both really like the character, and the extra animation detail you put into him and the ‘special’ items is very nice. The character in particular has some unique intricacies which is nice.
The lighting is also pretty nice, I can see you put some nice details in the textures and (possible pre-baked ao?) which shows a higher level of quality than A LOT of the runners that come out every day.
And since I am also a Playmaker user, it’s very motivating to see released/completed projects from the Playmaker community. Thank you!

One point my son made (and he is correct) it is difficult (kind of unfair) when the levels get more complex, it’s difficult to react to obstacles when the character is on the left or right side and there’s a large obstacle in the middle lane. As a result there were several times he jumped too soon or too late to dodge an easy obstacle because the middle part obstructed the view.
I believe adding functionality to the camera to smoothly move left/right to stay behind the character would keep these cheap deaths from happening.

The one thing I noticed was there was no limited 1-2 second (invincibility time) when clicking continue. We died several times when we jumped too soon and clicked continue only to run into the same obstacle again right away.
It’d be nice if like in SMB when Mario is large and he gets hit he shrinks and for one second is invincible, or when Link (Legend of Zelda) gets hit by a monster he is invincible for one second before returning to solid form.

Sorry to use these throwback examples - but the game design rule I’m talking about was established way back then for good reason and are the same reasons today why we developers should use them as well.

Overall great delivery. Keep playmakin!

Thank you for the kind comments. There was no baked lighting in the textures, everything you see was hand painted by Rosalie the artist. It is much more feasible to provide prettier sample art when the kit maker doesn’t have to take care of the artwork himself :wink:

I agree with both points you have brought up, I like the idea of being invincible for a few seconds after continuing as it would be easier to integrate than what I was planning to implement. I was going to create a certain radius around the player where everything contained within it would disappear. If I go with your method the player could basically keep the shield ability active and everything he touches for a brief moment would be destroyed.

As for the camera modification you are suggesting, I do already have to camera moving to the left or right with the player. Maybe it is too subtle, perhaps I could also add a slight rotation to it so that you are looking inward on the track. I think this would give a better view of anything obstructed by obstacles.

Thanks very much for the useful feedback theANMATOR2b and Son!

1 Like

Unity 5 version is now live, thanks for your patience!

Many people have been asking for this, so I have added a Sample Android APK to the description.

This version uses full resolution textures, it can be optimized much more if needed. The swipe sensitivity can also be easily adjusted. Let me know what you think.

Many people have expressed frustration when using continues, only to immediately die afterwards by hitting another obstacle. I have remedied this by adding a brief invincibility after using a continue. It acts just like the shield, but it’s expiration is duration based instead of usage based.

I will be submitting this in an update along with a few other things soon. If you want to try it right away, contact me with your invoice number and I will be happy to send you a sample scene with the new fix.

1 Like

The update is now live!

Set your invincibility timer and you’ll have no more unnecessary deaths after reviving! Also includes a few bug fixes, you will no longer get stuck on junk obstacles in Unity 5.

I was asked me to make a version of this kit that would allow for defined level lengths. This allows levels that end at a given distance, and perhaps you can implement different themes for each level etc. I put it together, but it will not be in the official release for a while since it’s still a little rough around the edges and not documented yet.

If anyone wants early access to this gameplay type, simply contact me with your invoice number and I’ll gladly send you a sample.

This kit is now included in our Playmaker Essentials Pack!

You can get the entire Playmaker template collection at almost 50% OFF the regular price when you buy the bundle this week only!

Don’t forget, I can give you an additional rebate for any kits you already own! Just contact me.

Hi
would it be possible for you to add turns to this, so you can have the curved shader for certain parts and then turns for others, makes it far more interesting!

thanks

also did you ever add the above? as this is something i would definitely need.
thanks