8.5gb of file headers in sharedassets1


Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 304.7 mb 3.4%
Meshes 2.7 mb 0.0%
Animations 310.8 kb 0.0%
Sounds 4.7 mb 0.1%
Shaders 2.7 mb 0.0%
Other Assets 10.3 mb 0.1%
Levels 6.1 mb 0.1%
Scripts 9.5 mb 0.1%
Included DLLs 10.7 mb 0.1%
File headers 8.5 gb 96.1%
Total User Assets 8.8 gb 100.0%
Complete build size 8.9 gb

I seem to have an issue with my build. How do I get rid of the file headers that are making my shared assets file to big? I have tried removing any asset packs I am not using but it didn’t even change the number. I also haven’t placed any game assets in a resource directory either.

Found my issue apparently unity can’t build a 10*10 grid of 8k terrains in a single scene.

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