New to A* and using it for enemy pathfinding. I have platforms that use a composite tilemap collider. The unwalkable nodes that have been placed on my graph do not allow for my enemies to traverse under platforms. See attached picture below. How can I remedy this?
That doesn’t seem to be anything specific related to A star algorithm, more like it looks like you’ve used some automatic system offered by this asset to define walkable areas, and maybe the resolution isn’t enough.
I might be wrong, since I haven’t used that asset ever.