Adding Unity Animation Events With Visual Scripting

Hiii, is there a way in which I can add animation events in a certain frame using visual scripting events?

I need to execute a “Shoot” function on the fisrt frame of a shooting animation, but I am unable to do it work.


This is the function, is on the weapon graph:

Have you tried following the Animation event setup described in the manual? Events node | Visual Scripting | 1.8.0

EDIT: You can start the flow with two or more green events so you can retain both the custom event trigger and also have animation event triggering the same logic.

How could I do that?

Follow the instructions in the link to set up the Animation event and then connect both to the if node that starts your logic.

The documentation doesn’t explain how to use them

Animation event documentation is here: Unity - Manual: Use Animation Events

And there is no documentation explaining how to use the Animation Event node?

The first link does somewhat.

What is your problem specifically?

THankss