I’m reading the documentation about animation events, and finding it confusing http://docs.unity3d.com/Manual/animeditor-AnimationEvents.html
The whole idea of setting a function to be called doesn’t seem to make sense to me. I’m setting this in an asset, which is basiucally a global scope. Yet i can choose any individual object in the scene or asset to trigger it on? I don’t understand
the interface seems to have changed with unity 5, and that documentation page is largely useless anyway. Can anyone explain animation events from scratch ?