AI Behaviors is designed for Artists, Designers and Programmers. The intent is to make AI easy, fun and possible for anyone. A very flexible system is in place, so you can create, change and add to any character behaviors in countless ways, all through the inspector.
With full source code (C#) available (Programmers), AI Behaviors makes an excellent plug-in for your projects. And for the Artists and Designers, we’ve developed it to work just as well with JavaScript (UnityScript).
Over an hour of video tutorials are available below in this thread. If you have any questions about AI Behavior let us know, we’ll be happy to help.
AI Behaviors has been in development for about 3 months. Nathan is our lead programmer on AI Behaviors and has done an excellent job creating a tool for Unity designers (artists, designers, and programmers), with a strong focus on making it feel and work like a native part of Unity. We are currently using this code set for two internal projects and we’ll be continually expanding it to create what we hope becomes a standard for game AI in Unity.
Pricing. Our current price point is in the range of $50-100. We’d love to hear what you think, especially after you’ve played the demos…which should be available this weekend.
Current Feature List:
Easy to Use Interface
Designer Side Tools for Behavior Construction
15 Behavioral States ( 35+ common properties and 50+ unique properties )
Behaviors
Idle, Patrol, Follow, Flee, Seek, Seek Ammo, Melee Attack, Ranged Attack, Defend, Got Hit, Change, Heal, Help, Get Help, Dead
Includes 9 game ready triggers such as Line of Sight, No Player in Sight, Within Distance, Beyond Distance, Timer, Low Health, etc…
Built-in waypoint system for patrol state which is designed for Unity navigation system, as well
Includes a built-in approach to handling audio effects from state to state
6 example Scenes
20 instructional videos detailing each Behavior and Combination
Well-constructed Components and documented for easy extendability
Coded in C#
Support for Unity Java Script
42 Script Files
1 Mock-Up Avatar
12 unique Animations to support the Behaviors
12 unique Audio Effects to support the Behaviors
Email Support
That’s it for now!
This weekend, the website will go live, detailed documentation will be posted, and demos will be available.
If you have any questions till then, feel free to post them here. Thank you!
I wouldn’t blink at $50 for that and probably wouldn’t blink at $100 if it’s good. But I think I would have to see a basic tutorial video to make that judgement.
$50 is my sweet-spot, too. Looks VERY promising! Working with another AI package I purchased on here recently - but this looks more “polished”. Does it support random audio/animations (ie: an array of positions in the editor), for say: if character model has multiple walk/run/idle/attack animations (and sounds), can attach a list (or just one) of them, and AI will pick from them randomly when starting them (for variation and looks more “real”/less “canned” – though, of course, it is - just a can with multiple “things” in it - lol!).
$50-$75 works. But like the others, if it’s a ‘game-chamger’ (pardon the pun), could go more. The tut vids are key along with, well demo’d examples explained and documented. This has always been the key to top sellers.
I recognize the amount of work that goes into making and supporting of such apps, so I would pay $100 for such a pack. Even $150. I would not want the cost to be too low because, after all, I would want the developers to be incentivized to continue to develop and support the product.
I am a professional, so I am used to paying for upgrades to major revisions of software I purchase. That being said, I more than appreciate developers who provide free updates and upgrades to their products.
For me, as a novice programmer in Unity, I am wondering how high-level the coding is when using this application. Will I need to be proficient at scripting, or will a large amount of the functionality be accessable through the Inspector Panel?
Hi DigiLusionist, we’ve tried our hardest to make as much of this system work right out of the box as possible with the potential of doing more complex things with scripting if you want to. The main thing that requires scripting is the animation system, however, we are including a script that handles the basic functionality that most users will probably use (and serves as a code sample for anyone wanting to do more). Accessing the scripts you need for our AI system is very simple since we only show you which of them and which methods are useable via drop down menus. Also, if you have no script attached to the object that is appropriate to call we show you a code sample so you can practically copy and paste the code into a new script file if you wish.
I’m not sure if this answers your question, so please let me know if it does or not.