Ever dreamt of the perfect action packed FPS, or an advanced tactical close-combat strategy game, but always stumbled across the ever known problem of having to program overcomplicated AI? After 5 months of development, Gateway Games is proud to announce Shooter AI, the AI solution to ANY shooter based game, be it stealth, strategy or FPS, Shooter AI fits perfectly.
Shooter AI takes less than 5 minutes to deploy (without a single line of code), and gives you fully dynamic AI capable of adapting to any environment and situation. Another vital aspect of the AI is that it actually feels fear and adrenaline, meaning that each AI character reacts totally individually (like a personality), allowing a small scene to be replayed many times over without the AI repeating itself. Shooter AI fully handles all animations and Inverse Kinematics (e.g. the hands grab the gun), so the only thing you need to make is sound, everything else is fully finished. What makes Shooter AI really stand out is the ability to customize it to ANY situation, allowing you to insert scripts at vital events, such as when the player is first seen. If you’re really good, you can reprogram the whole brain, as Shooter AI is written completely in C# with no DLLs, thus making it fully deployable with any platform. By the way, it can also fight each other, letting you create epic coop missions where the player fights alongside AI against a common enemy.
Did I mention it works out of the box with UFPS, has a 27 page manual, gives you a choice between 2 different pathfinding systems, and ALL features work with Unity Free?
Here are a few demos:
AI vs AI
Shooter AI with UFPS (Ultra hard)
We have a YouTube tutorial playlist:
YouTube Playlist
Here is the manual:
Manual
Feature list:
- Dynamic shooter AI, with advanced cover finding
- Deployment in less than 5 mins; Drag-and-drop usage; All features work in Unity Free
- Choose between Unity Navmesh or A*
- 27 page manual
- Eyes, ears and tactile input feed the AI brain for total comprehension of the environment
- Dynamic fear and adrenaline settings never let the same situation play out twice
- Ability to customize each and every AI character so that they react in their own individual way, though default values already allow fully operational character
- Melee attack: make AI characters fight only with melee weapons, or use their gun (when they run out of ammo) to suicidally charge; as usual everything works right out of the box and ANY weapon can be used as a melee armament
- Shooter AI takes over all animations and IK, so you just concentrate on making the perfect model; AI procedurally reacts to hits, falls and gets back up!
- Fully open source C# code; no DLLs; all properties can be edited in-game
- Insert own code at vital events, to make the game create the atmosphere you want
- AI powered characters fight against each other or together
- Whole system modular, making it possible to fully exchange components
- And so, so much more
Shooter AI runs smoothly at 60 FPS with up to 20 unoptimized AIs at the same time (PC, no VSYNC), though this limitation depends on Unity and can be greatly optimized using basic parameters. We have tested successfully 24 AIs at over 140 FPS using medium poly models.
L:atest version:
1.5.1
- IK bugs
- Angles being measured from incorrect locations → weird animations
- Fixed health manager y-scale bug
- Added auditory (only max hearing distance) and sight gizmos

