Alpha in texture showing up white in scene with unlit/transparent shader

I have a texture with a transparent gradient in the corner. It shows up correctly in photoshop and the unity preview. However, when the texture is used in a scene with an unlit/transparent (or any transparent shader) It shows a light white gradient in the corner where it should be transparent. The texture was created in photoshop using the feather tool to create the gradient.

Does anyone know how to fix this?

Unity preview:
97703-screen-shot-2017-07-13-at-82900-pm.png

Scene View:
97704-screen-shot-2017-07-13-at-82909-pm.png

well what I would recommend is:

  • If it is used for an in game object not UI → Convert the texture type to Texture
  • If not change the shader type (To Standard). Then shanger the render type to Transparent or Fade.

Hopefully that works.

Can you screen shot your material in the inspector and post it here?