Hi, I’m very new to unity and am trying to figure out the particle system, my problem is that I’m trying to make a flame particle using a texture with alpha and while the alpha is transparent for some reason it is making the particles behind it transparent too, I’m sure this is an easy fix but I couldn’t find anything else on it.
Both the fire and smoke are set to the particles/standard surface shader, the fire is additive and the smoke is fade and the fire has its order in layer set to 1
