Alpha of texture for particles is rendering on top of other particles

Hi, I’m very new to unity and am trying to figure out the particle system, my problem is that I’m trying to make a flame particle using a texture with alpha and while the alpha is transparent for some reason it is making the particles behind it transparent too, I’m sure this is an easy fix but I couldn’t find anything else on it.

Both the fire and smoke are set to the particles/standard surface shader, the fire is additive and the smoke is fade and the fire has its order in layer set to 1

Which blending mode do you use?