Just wanted to let you know about my new game, Alto’s Adventure, which will be launching on the App Store this coming Thursday (19th).
Alto’s Adventure is an endless snowboarding odyssey, set against an ever changing alpine landscape. It’s been two years in making between myself and Canadian software studio, Snowman.
My name is Harry, and I worked as both artist and developer on the project. It was my first time working in Unity, so please go easy on me
You can check out the trailer below (which I’m amazed and humbled to discover has been featured on Unity’s trailer showcase!) but I’ve also attached some screenshots in case you’re interested
A little more info about the game:
Price: $1.99 (no ads or IAPs) Platforms: iOS (Universal app for iPhone + iPad) Availability: Thursday, February 19th, 2015 Languages: English, French, Italian, German, and Spanish (more to follow)
Just to let you know that the game has now been launched on the App Store! Hope you don’t mind me sharing some of the amazing feedback we’ve had so far:
“Alto’s Adventure for iOS may be the most beautiful endless runner you’ve ever played”
Alto’s Adventure www.altosadventure.com Price: $1.99 (no ads or IAPs) Platforms: iOS (Universal app for iPhone + iPad) Languages: English, French, Italian, German, and Spanish (more to follow) Out now on the App Store!
Above the placid ivory snow lies a sleepy mountain village, brimming with the promise of adventure.
Join Alto and his friends as they embark on an endless snowboarding odyssey. Journey across the beautiful alpine hills of their native wilderness, through neighbouring villages, ancient woodlands, and long-abandoned ruins.
Along the way you’ll rescue runaway llamas, grind rooftops, leap over terrifying chasms and outwit the mountain elders – all while braving the ever changing elements and passage of time upon the mountain.
Features:
Fluid, graceful and exhilarating physics-based gameplay
Procedurally generated terrain based on real-world snowboarding
Fully dynamic lighting and weather effects, including thunderstorms, blizzards, fog, rainbows, shooting stars, and more
Easy to learn, difficult to master one button trick system
Chain together combos to maximize points and speed
Test your skills with 180 handcrafted goals
Discover six unique snowboarders, each with their own special attributes and abilities
Challenge your friends with Game Center. Compete for best high score, best distance, and best trick combo!
Acquire the wingsuit from Izel’s workshop for an entirely new gameplay dynamic
Beautifully minimalist and evocative visual design
Original music and handcrafted audio for an ambient and immersive experience (headphones recommended!)
Universal app with iCloud support. Play on your iPhone and iPad and your progress will always be in sync.
Alto’s Adventure is a premium game with no ads or in-app purchases.
Awesome Game Harry! nice work bud! especially as you were learning and developing at the same time! I have one question! When will it be released on Android?!!
First, great job on Alto’s Adventure. I love playing it! Second, I’ve been working on a 2d games for a couple months, and one hurdle we keep running into is the size of the game. I’m using Illustrator to create all of the assets and export them through there. We also use image optim to optimize the images once exported.
Would you be willing to share how you created your assets? Did you use Illustrator or another program? And have you run into the same problem with large assets at all?
Also if anyone else has any feedback, I would love to know your thoughts.
Here is the link to our game so you can see what we have done so far: http://ewgames.us/yarn/
Aside from the character sprites, most assets (mountains, trees, terrain, rocks, particles etc) are built from 3D geometry, with little to no texture work whatsoever. This really helped keep things like binary size, memory usage and overdraw to an absolute minimum while also providing nice scalable, resolution independent graphics It’s part of the reason the game has a very simplified geometric style – worth considering how your art can inform your tech, and visa versa!