Ambient occlusion not working (618985)

Hi,

I’ve setup a mobile project and are baking my textures but I can not get the ambient occlusion to work, it’s not showing on the light maps.

Here are my settings.

And here is a shot of the baked textures.

Notice the lack of ambient occlusion around the edges?

Any help would be appreciated, thanks.

What version of Unity are you using? My AO setting has a slider, not a checkbox.

Set the max distance to 0.5-1, then crank up the values to max and see what happens.

1 Like

@Stardog Hi, I’m using 5.4.0b8

I’ll try that and get back to you.

EDIT … Thanks, your was right values to low, and I had the floor reflective so was not showing much AO until I lowered the reflective value and it looks a lot better now, cheers.