I have 2 GameObjects which I want to animate synchronized, but using only one animation.
I’m animating the reloading animation for a gun, and I want to be able to drop a bullet in the front, with the bullet being a seperate gameobject. The gun and the bullet are seperate objects, but I want to include them both in one .anim file (one animation).
How would I go about doing this?
Hello @Rugbug_Redfern.
You can simply achieve what you want by making the bullet a child of the gameObject with the Animation. Once you open the Animation window, you will see the child gameObject once you click on “Add Property” button.
I hope you find this information helpful. And don’t hesitate to reply back if you have any further enquirers or need more assistance.
All the best.