I’m having a strange issue with previewing the animations of a model with a generic rig and root motion. Can anyone tell me whether this is a bug or whether I’m doing something wrong?
The import seems to be fine. I can preview my model/animations initially, but when I select the root bone/node the previewer replaces my model with the default Unity humanoid character, as illustrated here:
It also only seems to be a problem with generic rigs and not humanoid ones. I’m only using a humanoid model here to test the work-flow, but I’m using the generic animation type as I need to eventually import non-humanoid characters.
It might only be a previewing issue as I can set up the character in a scene and use the animations with root motion with no problems. But previewing a blend tree, for example, has the same issue.
The only other piece of information I can give is that when I try to play an animation in the preview window I get the following message in the console each frame:
Look rotation viewing vector is zero UnityEditor.DockArea:OnGUI()
This question seems to be similar to mine although I’m not sure I understand the answer. Is there somewhere else I need to select the generic animation type other than the ‘rig’ tab?
Is there anything else I could be doing wrong that might be causing this? I haven’t been able to find anything in the documentation or elsewhere online other than the above question.
Thanks in advance.