Animation Rigging Synchronization

Hello,

In my game, players use animation rigging for aiming & looking at objects. However, players can not see each other in the right pose, just odd shapes. What could be the reason?

Same problem…

codeMonkey replied me @Gleeno we should also synchronize the weight values accross the network. I will share a script that does this, as soon as I figured it out.
Also may I ask you what kind of game are you developing can you share? You can dm me from there or on discord.

@Gleeno @batuhoody_unity

  1. What NGO version are you using?
  2. Are you using Triggers in your animator? Because they don’t get synchronized automatically over the network, you have to manually sync them with RPCs

Hello,
Its done with using a delegate that sets these weights in an awake method subsrcibing to a network variable’s onValueChanged event. Its perfectly fine rn.