Hi,
I have a Playable Graph that is connected to the Animator using AnimationPlayableOutput
. I need the ability to update the Animator myself, just like I manually Evaluate my Playable Graph.
So I disabled the Animator component in my Start()
method, and in LateUpdate()
I call:
playableGraph.Evaluate(Time.deltaTime);
animator.Update(Time.deltaTime);
However, my character is stuck in one pose, and no animation events are fired. If I enable the Animator component then the animations play fine.
Why can I not manually update the Animator?
Thanks in advance.