Seems like there is a critical performance bug in latest Unity or URP version that causes a few entries to have an abysmal and unplayable performance.
The ones I’ve found so far:
- Walkies - can play only for half a minute, very laggy (20-35% CPU on Ryzen 5 4600G), then it completely freezes at 17GB RAM mark, if you exit with alt+f4 - it is kept in memory and you have to force close it with Task Manager.
- Time Heist - exact same thing as in Walkies, but doesn’t feel laggy, somehow.
- The Last Second - same, but it keeps clearing memory, thus doesn’t freeze and RAM usage jumps between 2-4GB, but constant GC spikes make it unplayable. It also has Web build that straight up crashes the browser.
My game has no such issues as it was made using pre-release 6.2.12 and BIRP.