Another failure.

Unity Cloud build still the same occasional hot mess.

Builds that randomly fail, or take 3x as long as normal, etc.

So, I have to rebuild yet again, and it will probably work with nothing having changed.

I love wasting my time…spend more time dealing with Unity’s garbage editor issues and services than I get to spend on development anymore.

Are you guys even trying to fix these kinds of issues, or is it just something to always expect during primetime?

Regarding the Cloud Build error “Unity is not available at expected path: /Volumes/2020_3_27f1…”, this Unity version was added to Cloud Build recently and it’s possible there’s an issue with this version and a specific data center. I’ve sent you a PM for your project UPID - this will help us track down the cause of the problem. Sorry for the inconvenience.

I was not able to reproduce this issue. If you encounter this issue again, please open a support ticket so we can investigate further.