I’ve been using SRDebugger for debugging in Unity, but it hasn’t been updated in over two years. While it still works, I’m worried about long-term compatibility, especially with newer Unity versions.
I’m currently considering NOA Debugger as a potential alternative (NOA Debugger for Unity | GUI Tools | Unity Asset Store). It seems to offer similar in-game debugging functionality, variable inspection, and UI controls.
Does anyone know of other good alternatives? Or if you’ve used NOA Debugger, how’s your experience with it? Would appreciate any feedback on performance, features, and compatibility with recent Unity versions.
Thanks!