I’m currently diving into learning C# and Unity by recreating one of my old projects that I originally built years ago using Playmaker’s visual scripting. So far, I’ve managed to rebuild everything just like in the original, but I’ve hit a snag. For some reason, the shader is now rendering incorrectly, even though nothing seems different.
I’ve attached a short video demonstrating the issue:
https://youtu.be/ogXEKQEmYgA?si=nyG0PFGpnYBTuBidY
If anyone has insight into what might be causing the distortion, I’d really appreciate your help. Thank you.