Any Problem with shaders?

I’m currently diving into learning C# and Unity by recreating one of my old projects that I originally built years ago using Playmaker’s visual scripting. So far, I’ve managed to rebuild everything just like in the original, but I’ve hit a snag. For some reason, the shader is now rendering incorrectly, even though nothing seems different.

I’ve attached a short video demonstrating the issue:

https://youtu.be/ogXEKQEmYgA?si=nyG0PFGpnYBTuBidY

If anyone has insight into what might be causing the distortion, I’d really appreciate your help. Thank you.

If you’re using a quad which you have scaled in the Y axis, which it looks like, you’re bound to get distortion on that axis unless you take that into account in your shader.

In your first example it looks like a custom mesh, which probably has proper UVs.

So either make a quad with proper UVs, or “revert” to normal scale in your shader by dividing UV.y by 2. Let me know how it goes.

on my side is working now.. tubidy