Any way for unlit to access lightmap in hdrp?

edit: after more experimenting it seems this is default with the simple Lit shader below, I just had to remove the scene’s light and tune the sky/exposure settings. additionally, I dropped the baked gi node onto the baked gi slot on the fragment node rather than multiplying it by the texture.

I’m loading geometry and lightmap data at runtime and I need a shader that is simply the unlit texture multiplied by baked lightmap data.

It seems HDRP’s Unlit doesn’t have access to lightmap data, and with Lit I can’t find a way to render the texture with only the baked lighting data.

Any way I can achieve this?

My current graph:

Hi,i’m looking for same thing.

Is there anyone knows the solution?