Application.targetFrameRate doesn't work in the Editor?

I seem to get wildly fluctuating frame-rates in the editor (200-500) and this results in very jerky motion. This happens even when I set Application.targetFrameRate to 60 and QualitySettings.vSyncCount to 1.

If I make an actual windows build, these settings take and everything is nice and smooth. So, is there a way to make targetFrameRate work in the editor?

Right now iterating on controls and motion in the editor is extremely frustrating.

As the docs say, targetFrameRate is ignored in the editor. You can use vsync (which should work—it does here). If you’re looking at the stats window, that’s how long it takes to draw the graphics, which isn’t necessarily the actual fps. You can use an fps counter script to see the real fps if necessary.