assetbundle mesh enable isReadable

I’ve got an assetbundle that includes mesh that is set to not readable. How do I set mesh to readable when loading from the bundle? Can’t set isReadable from an AssetPostprocessor because it doesn’t apply to bundles and mesh.UploadMeshData(false) doesn’t work.

You generally set the mesh readable at import time, by making sure that box is checked in the inspector panel.

After that, any asset bundle created containing that mesh will contain it in readable form.