I am trying to find the .Length of an array of GameObjects, but it says there is no definition for Length.
using UnityEngine;
using System.Collections;
public class Gravitation_Simulator : MonoBehaviour
{
public static Vector3 getRelativePosition(Transform origin, Vector3 position) {
Vector3 distance = position - origin.position;
Vector3 relativePosition = Vector3.zero;
relativePosition.x = Vector3.Dot(distance, origin.right.normalized);
relativePosition.y = Vector3.Dot(distance, origin.up.normalized);
relativePosition.z = Vector3.Dot(distance, origin.forward.normalized);
return relativePosition;
}
public GameObject Grav_Markers;
void Start ()
{
Grav_Markers = GameObject.FindGameObjectsWithTag ("Grav_Marker");
}
void Update ()
{
for (int i=0;i < Grav_Markers.Length; i = i + 1)
{
gameObject.rigidbody.AddForce(getRelativePosition (gameObject.transform.position, Grav_Markers*.transform.position));*
-
}* - }*
}
Thanks a bunch! Was suspecting public wasn't necessary, but saw it in another snippet of code somewhere so I added it in as a precaution.
– beau101023