I am looking for an atmospheric scattering shader to be used in a normal game level (not a globe), is one floating about, preferably with a sun included as it will be used for a dynamic day/night system
and i can’t write shaders i don’t know the first thing about programming
The shader is here, it is easy to adapt the SpaceFromGround shader to the example PRD has giving in this thread (basically flip[ the normal of the atmosphere sphere and apply the use the SpacefrontGround shader, and position your camera in the right position in between the planet and the atmosphere spheres.