{SCRIPTS}
You can purchase this off our website or wait until Asset Store Approval.
Our website is -
DEMO - You may have to speak louder as it is left at default settings.
http://warhead-designz.com/DEMOGAMES/Builds.html
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Hey guys, first off let me try my best to explain what Audible Intelligence is.
About -
Audible Intelligence is a nifty idea that I became create, and that what if, the enemy in the game could actually react to the noise we make?
Such as for example - if we are running through our level (a horror game) and we see this monster and we need to hide to survive, sure thatâs fine and dandy, but then again, hiding in real life is more than just hiding behind a wall, what if this monster could actually HEAR you and react to the noise we make?
I do not mean the sounds in game, I mean the sounds (WE) make, what if this monster could actually hear us breath heavy? Well I have created V1.0 of this!
How this works is, the player will have a sphere collider that goes around them centered to their position.
This sphere will get bigger the louder a noise we make gets. If I slam my hand down getting mad, this said monster will come charging the last known position this noise was made at, if the noise radius reaches this said monster.
Another example, lets say we are a sniper.
If we breath too loud, you could easily program the the scope to get wobbly and harder to get good accuracy.
I hope this is making sense.
This set of scripts will work with (Computer, Web Player and Mobile devices) anything that has a built in Microphone.
I hope you all enjoy this amazing new product that will be on the asset store fairly soon!
(It is already on our store.)
here is two videos for you to check out!
[Ai detecting sound]
[Setting up your player 2 different ways]