Avator Configuration Error causes my model shape error in animation

I input a humen model from other site ,and set it in humanoid .But its created bones(maybe ) has more than i want ,and causes the action error .

I try to delete or move this error bone,but failed,it is recovering when i open it again;
had ohter solution about it ? Thanks.
Thanks more if someone can tell me why it cant be changed

The avatar can accept additional bones, but the extra bones will not be animated. From your screenshot, it seems you mainly haven’t adjusted the pose to a T-Pose?

And, what do you mean by ‘create bones’? Humanoid should only use the bones you already have.

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Thanks ,I have solved the problem.
By the way ,could Unity have function to change the model’s bones instead of changing it in modeling software.

To my knowledge, Unity does not have a direct way to modify skeletal models. Unity’s model features always focus on convenience and speed. With Humanoid, you generally don’t need to pay much attention to the specific skeleton of the model. However, I guess there might be some packages that support this functionality.

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