Behavior Graph Bugs

Hello, I am posting this to note three bugs I experienced with behavior graph! The first, my graph was not correctly executing the “Try In Order” node. I was using it with 2 children nodes and the right child would never execute despite the left failing. Deleting “Try In Order” and recreating it solved the issue. The second, my conditional nodes stopped being created with True and False children. This was after deleting a bunch of logic, restarting Unity fixed it. Last, pressing CTRL Z a couple of times on a duplicated graph caused it to black screen (graph background disappeared). Moreover, changes to my duplicated graph also seemed to be affecting my original graph. Thank you for your hard work on this awesome feature!

Hi @JicamaBuffalo , thank you for the report! I’m hopeful we’ll be done with graph not updating correctly in 1.0.8 or 1.0.9 as @MorganHoarauUnity worked very hard on that. Hopefully this fixes your 1st issue.

The 2nd one is strange, any repro steps? What logic did you delete?

We’re still working on stabilising CTRL+Z. I’m guessing maybe it undid the duplication of the graph and the window couldn’t find it?