When Unity fixed issue 1117999, they broke the common workflow of importing multiple animations from blend files through blender actions made in the Action-Editor (see the problem in detail here ). As of now it only imports the animation in the timeline when the file is saved, all other actions stored inside the file are ignored.
Does anyone know how we can import those actions conveniently now? Roundtripping through different file formats is not an option for me, I refuse to make my workflow more complicated “just because”.
P.s. I also posted this on Unity Answers (here) but the question instantly went to the moderation queue with no sight of it leaving there. Interestingly it still has 117 people following it.