Blender Animation import as of 2019.2

When Unity fixed issue 1117999, they broke the common workflow of importing multiple animations from blend files through blender actions made in the Action-Editor (see the problem in detail here ). As of now it only imports the animation in the timeline when the file is saved, all other actions stored inside the file are ignored.

Does anyone know how we can import those actions conveniently now? Roundtripping through different file formats is not an option for me, I refuse to make my workflow more complicated “just because”.

P.s. I also posted this on Unity Answers (here) but the question instantly went to the moderation queue with no sight of it leaving there. Interestingly it still has 117 people following it.

Have you seen this thread here?

Blender 2.8 animations not importing in Beta 2019.3.0b4 ?_ga=2.166872510.1023699352.1574909680-1264054792.1474599667

There’s a workaround where you can modify the Unity-BlenderToFBX.py file, as described in the thread.

As I noted on Unity Answers they might fix it in 2020.1. I did see this workaround but refuse to accept it as a permanent solution to the problem because it requires me to edit install files for every single unity install, which feels stupid as a paying customer.

…Thank you for pointing it out anyways