Hello,
I’m having a problem when importing character animation clips and playing them on an existing prefab that have the same rig.
When drag and dropping the model that holds the clip directly in the scene, the animation is fine, but when I play the animation onto my NPC prefab that has the exact same rig, some bones do not accurately update with the animation.
Some more info: both have the exact same rig and reference the same avatar in their animators. The NPC prefab hold no animation, and is in a T-pose by default. In the rig import tab, I’m using Generic, not Humanoid. Both the rig and the animation where made in Blender 2.83.15
Any help or hint would be appreciated.
Thank you!
