Hello,
When I open my project the initial scene looks the same. However when I press play the scene turns black and I get the errors (in the image) on a per frame basis. When I exit play mode, the scene is still black and the errors continue to pile up every time I move my cursor.
I have four URP assets, one for each quality setting (fantastic, fast, fastest and good). The default URP pipeline is “fantastic”. I also have a PostProcessData which is linked to a UniversalRenderPieplineAsset_Renderer asset (though not sure how relevant this is). All of this was created on version 2022.3.42f1
Can anyone please help? Thanks
Never seen that error. But since this is caused by upgrading, try a /Obj and /Library folder wipe to ensure Unity has everything re-imported.
If the issue persists I’d suspect the rendering features first and foremost. You may want to test with a minimalist (no post fx and so forth) or default URP asset (copy it from a blank project).
Ive solved this by disabling one of my managers in hierarchy - it was a grass renderer compute shader that was made for 2022.3.42f1 but not for unity 6.3.
Hey! Im having the same exact issue on Unity 6.3 LTS
Will you be so kind to let me know what grass package are you using? I fear i may be using the same one.
And how did you manage to solve this issue?
The renderer I’m using is this one: https://www.youtube.com/watch?v=2OA9sicjj7E&t=18s
I disabled the gameobject which had “render terrain map”, which is responsible for blending the glass colour to the gameobject they are on
Also had this issue, with the exact same asset.
rebuilding the library and obj solved it for me. (no need to touch the camera/grass renderer)
Thanks!
Edit: the issue is because you probably have 2 of that renderer script in your scene. (the object with the child camera)
make sure there’s always one, and the errors will disappear.