Hi, I have an issue with the Input System package. I’d like to be able to use either the Gamepad or the Mouse bindings, but not both at the same time - they interfere with each other otherwise. Is this possible with the Input System? I could not find anything about toggling schemes on and off.
What player will be using both a mouse and a gamepad at the same time?
Unless you’re saying your systems that use said inputs directly interfere with one another while active. In which case that really should be what you should look to fix.
The point of the input system is to be able to act to inputs without worrying about what device it comes from.
How exactly are they interfering? You might have too low dead zones if eg. the gamepad scheme gets activated due to controller jitter. There’s also neverAutoSwitchControlSchemes if you want to prevent auto-switching, and then you can set the control scheme with SwitchCurrentControlScheme.