Book of the Dead: Environment
We are delighted to finally be able to share the Book of the Dead: Environment package. The package contains an extended version of the environment that is shown in our Book of the Dead trailer.
The package can be downloaded here.
You can learn more about Book of the Dead and follow the making-of articles here.
This thread is intended as the official place to discuss the content or get help with the package.
Frequently Asked Questions:
Q: Can we use this content in commercial projects?
A: Yes! Please do. As much as you like. Some components have custom licensing, but these are very permissive licenses (see ThirdPartyNotices.txt for details). Everything else is governed by the non-restrictive asset Unity Asset Store End User License Agreement; this includes the excellent content graciously provided by Quixel.
Q: The downloaded package fails to import with the error message "Couldnât decompress package", help!
A: There are several issues that could be the cause of this error message, but a fairly common cause for Windows users is the following:
HDRP contains some really long path names that can cause the package to not import properly into projects located in deep folder hierarchies. If you encounter this error message while importing the package, please try moving the project youâre importing into closer to the root of your drive and import the package again.
Q: Does the package work on macOS?
A: Yes. However HDRP only officially supports High Sierra.
Q: Can I run the package on OpenGL / GLCore / GLES?
A: Sorry, the OGL APIs are not supported by HDRP.
Q: Iâm seeing compilation errors after importing the package. What gives?
A: Please make sure you import the package into an empty project (use â3Dâ template when creating the project), and that you are using the indicated Unity version - currently 2018.2b9 or more recent. Note that the package comes with a customized version of HDRP embedded, it should not be imported into a project created using the âHDRPâ template - doing so will result in compilation errors.
Q: I donât want to import into an empty project. Why canât I import directly into my current project?
A: Let the record show that we strongly recommend importing into an empty project. But if you insist, here are some tips that might helpâŚ
First things first: please make sure you have made a backup of the project you intend to mess with. Also, please keep in mind that since this is a full project package, all your project settings will be stomped by the import. Some of these project settings are required for the package to work as intended thus skipping them is not advised.
Before trying to import the package into an existing project, it is important to ensure that the projectâs manifest does not contain any dependencies that might conflict with the packages embedded in the BotD:E package. These packages are com.unity.postprocessing, com.unity.render-pipelines.core, com.unity.render-pipelines.high-definition and com.unity.probuilder.
Q: Can I run this in VR?
A: HDRP does not yet support stereo rendering.