Bounding box around shadow projector shadow

Hello,

I am creating shadows for my objects in scene with shadow projectors, using the Unity Standard Assets effects. However, is it possible to somehow get a bounding box around the shadow that is created on the ground?

I asked a similar question in this topic:
Bounding box around the shadow of an object
The previous topic however focus on shadows cast by objects themselves.
Is it possible to get a bounding box around the shadow, shown in the following image?

Thank you!
Cheers,
Frosty

Bump

since its using projector + flat floor, wouldnt that already give you all the info needed?
3406813--268275--upload_2018-2-28_10-59-39.png

or brute force,

  • render image with blobshadow
  • render again without blobshadow
  • compare pixels and find out the shadow area edges
    3406813--268277--upload_2018-2-28_11-3-9.png

3406813--268276--upload_2018-2-28_11-2-52.png