Box Projected Cube Maps

Does the Vision Pro support box projection for cube maps?

I’m trying to setup a mirror on a wall. On my Meta Quest app we use just a reflection probe with box projection on.

I’ve got a material that is displaying the reflection probe. I’ve got box projection turned on in the URP settings, but I suspect that does nothing for Vision Pro.

Not at the moment, no. I’d suggest submitting that as a feature request on our road map, but I will also make a task here so that we at least have it on our list of TODOs.

Will the passthrough metal rendering coming in Unity 6 allow for box projected cube maps?

Yes, I would think so. Since it uses the Unity renderer (versus RealityKit), it should in general support all of that renderer’s features (with some variations/limits as documented here).

For anyone reading this in future, it does work in metal rendering