I have this problem when the game starts and the player first moves, the camera jitters really badly and then after a couple of seconds it resolves itself and is nice and smooth from then on.
I have my player movement (rb.AddForce & rb.MoveRotation) in FixedUpdate. My Parallax background movement is in Update and my Cinemachine camera is set to Smart Update. I also have my player rigidbody set to interpolate. I’ve experimented with a few different combinations but this is the closest I’ve got it to working so far.
Please can anyone tell me what I’m doing wrong?
