I built my game for the first time and this happened : https://youtu.be/ORz7YhVU1jg
Notice the upload date of the vid, I took a break because of that very issue, I came back to it a couple days ago, I made a whole new unity project, imported all the packages, models, materials, made new scripts in which I copied the code in, remade the whole scene, and its STILL faster. I’m very lost.
I’m doing things that should prevent this issue, like multiplying with delta time where needed, turning on vsync (suggested in unity discord), I don’t know what else to do.
I also want to say this is my first time using the new input system.
Running your build, it seems to run as intended on my machine. It doesn’t seem like the build itself is causing your problem.
If you create a minimal project (maybe just throw some physics objects into a scene so something is moving), does that project have the same issue? Or is it only this project with all the assets and scripts and such?
There are bunch of settings in Unity to minimize this issue like Applicaton.targetFrameRate = 60f; or Vsync to Every V Blank. There is also “gotcha” option. You probably missed the selected quality option in Quality settings.
That green tick show you which quality level will be applied on build. Probably Vsync is set to Don’t Sync in that “green” quality level in your project.
I tried downgrading a test project from 2020.2.0b9 to 2020.1.16f1 and it fully fixed it. I guess I’ll have to wait for a new, out of beta version, since the bow project uses screen space ambient occlusion which is only in 2020.2.0b9. Would anyone have an ETA of the next version?
Also thanks for helping me.