Lower framerate in build than in play mode.

Hello. I’ve met an interesting issue in Unity 2022.1.12f1. I was experimenting in HDRP with the new features and noticed that my build runs much slower (jumping between 30-40-60FPS) than Editor Play mode which brings stable 60FPS. In profiler I see that vSync consumes a lot, so I tried to disable it in settings, via Script etc., but vSync job is still present in Profiler even if I force NVidia itself to disable vSync and i can see the absence of vSync on the game screen. (Profiler shows no visible amount of vSync during editor play mode)
Has anyone else met with this issue or found a potential solution for it?
My scene uses physical sky, volumetric fog, volumetric clouds, 9 squarekilometers of terrain with 5 texture layers, some reflective water planes for lakes. A third person character with a simple freemove system and Cinemachine freelook camera
Using NVIDIA Geforce 1660 Super, DirectX 11, AMD RYZEN 5 3600.
Windows 10
As I mentioned, the scene runs flawlessly in Editor Play mode, issue comes in standalone build. Thanks if you can help.,

Not sure what settings you have set up, but the editor is always slower than the build. As editor uses up a lot of computing power, to get and show variables. So that is a new one. You might want to check in your build settings, and make sure you don't have anything extra turned on, that would apply to a build-launch only. Other than that, sorry, I can't think of anything..

1 Answer

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check your quality settings