Build quality suddenly become lower than editor play mode

Hi! I have a problem with my personal project. I suddenly get low quality in build. Before that, the build was looking the same as editor player. But now my builds are suddenly look not as good.

  • shadows look like shadow distance is very small (although it is set to 250 units)
  • all objects that have LODS appear culled much closer to the camera than before
  • reflection probes stopped working in Deferred mode

But in the editor play mode, everything works as intended.

I dont’t understand why it happened. I tried clear build, reboot the computer, deleted the library folder.

Before the problem appeared, I added and configured post processing layer component to the camera. But after I saw the changed build, I removed that component, but the problem didn’t go away.

Here is the image from today’s build:

Here is the image from the editor play mode (this is how it should have been in the build)


I use Unity 2022.3.9f1 with built-in renderer pipeline.

Sorry for my English, its not my native language.

Could anyone help? Thank you.

Problem solved. Turned out that default quality setting somehow switched itself from ultra to very low.