Hi! I have a problem with my personal project. I suddenly get low quality in build. Before that, the build was looking the same as editor player. But now my builds are suddenly look not as good.
- shadows look like shadow distance is very small (although it is set to 250 units)
- all objects that have LODS appear culled much closer to the camera than before
- reflection probes stopped working in Deferred mode
But in the editor play mode, everything works as intended.
I dont’t understand why it happened. I tried clear build, reboot the computer, deleted the library folder.
Before the problem appeared, I added and configured post processing layer component to the camera. But after I saw the changed build, I removed that component, but the problem didn’t go away.
Here is the image from today’s build:
Here is the image from the editor play mode (this is how it should have been in the build)
I use Unity 2022.3.9f1 with built-in renderer pipeline.
Sorry for my English, its not my native language.
Could anyone help? Thank you.