Shade is fine in editor but broken in build?

Hi,

I’ve got an issue with a shader that is showing fine in editor but when I create a build it looks wrong. I’m wondering if there is a setting somewhere that I need to change but I’ve got no idea what that would be. Does anyone have any ideas what might be going on here

This is how it looks in editor…

And this si how it looks in build…

Any help would be greatly appreciated.
Suminell.

What is your target platfrom?

You can test the platform by switching in Quality Settings right in the Unity Editor.

  1. Select Quality Level for Target platform in Unity Editor to see that you will get in the build.
    .
    The Default Quality for the target platform is set with the arrow below all quality levels, and it indicated by green color.
    .
    You can select any Quality Level by Name clicking on it, and it will be shown in the Editor, but it will not set as the default level for the target platform.

  1. Game view > Aspect > Low Resolution Aspect Ratios > Uncheck. To see that you will get in the build.

Hey,

Thanks for the quick reply.

My target platform is PC.

The quality level is set to low. In the Aspect dropdown the I can’t seem to uncheck Low Resolution Aspect Ratios as it’s greyed out. :confused:

S.