Since today, building an Android Player with Unity 2019.4.20f1 outputs the following error:
Is Unity relying on this file for the build process? Because this file seems to be gone now.
Android PostProcess task "Checking prerequisites" took 7,9522 ms
DisplayProgressbar: Detect Java Development Kit (JDK)
Android PostProcess task "Detect Java Development Kit (JDK)" took 142,3398 ms
DisplayProgressbar: Detecting Android SDK
java.io.FileNotFoundException: https://dl.google.com/android/repository/sys-img/google-tv/sys-img2-1.xml
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEditor.Android.AndroidSDKTools:smile:etectErrorsAndWarnings(String, String, String[])
UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool(String, String, Boolean, String, String, String[])
UnityEditor.Android.AndroidSDKTools:ListComponentsVersions()
UnityEditor.Android.SDKManager:UpdatePackagesList()
UnityEditor.Android.SDKManager:HighestVersionInstalled(Component)
UnityEditor.Android.PostProcessor.Tasks.SDKToolsDetector:GetVersion()
UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector:smile:etect(Version, ProgressHandler)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion(Version, SDKComponentDetector)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute(PostProcessorContext)
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PrepareForBuild(BuildOptions, BuildTarget)
UnityEditor.Android.AndroidBuildPostprocessor:PrepareForBuild(BuildOptions, BuildTarget)
UnityEditor.PostprocessBuildPlayer:PrepareForBuild(BuildOptions, BuildTargetGroup, BuildTarget)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Opening the Player Settings window outputs the same message as warning.
