Hi, I was wondering if anyone could help me out with altering the FPS script so that its more like a Cally of Duty or Halo 3 FPS camera, like make a better jump effect with a landing effect, a walking gun effect where the gun moves up and down to the side when you walk, and a crouch effect.
This would all be voluntary, but once the scripts developed anyone and everyone can use it for their FPS games, it’s open to the public.
If you guys can help me out then great, this will be another awesome free script that can really help us make some sweet FPS games.
I would like that too, because I’m developing an FPS at the moment.
Hm… I’m not sure how to do that with FPS controller script.
What I think we could do though, is have an animated character instead of a simple capsule (or empty space with colider, what ever you have as character on the fps). Either, cut the arms of character so they wouldn’t interfere with your Hands gun which are rendered by main camera or apply some layer to the character and then make it so main camera doesn’t render that layer.
Anyway, add proper animations to the character, like run, walk, jump etc. Obviously, the Main camera will be parented to the character model (not hands and weapon but character), well at least that’s how it is on FPS example demo… Then when the character animates, for e.g. running animation the camera will be affected by that animation. So for example if the running animation is “shaky”, shaking the character a little, then it will be applied to the camera too because it is parented to the character and so the camera will get that “shaky” effect as well.
I don’t know if you understood anything from that mess, but hopefully you’ll get an idea of what I mean.
I haven’t tested it, but it should be right…