Fps game help or advise

My team is making a fps game, I have a character with lots of animations, when I code the animations I tend to have a lot of unwanted results.

So when having the camera being able to control the hands wouldn’t be easier to make fps hands apart from the character and if that is the solution how do I make it so the camera only renders the fps hands and not the character. And make it so when looking up for example the character plays the animation look up? And depending how much or how far the camera looks up the animation will be similar to the camera? Meaning if I look up a bit I only want to play some frames looking up and when looking up all the way then it should play the animation fully but clamped?

FPS games usually don’t render a full character just to display hands. They create a separate model of the gun/hands and make it a child of the camera.

so how would i go about scripting the movement to match the animations? like for example when i look up i want the animation aimup to follow through. i can’t just try to attach the bones of the models for it because it messes up the mesh.

and sometimes when i blend animations i have problems with for example having to maybe redo the animations due to some random rotation issues. for example i madde the character aim up, and i made another animation called recoil.
i did the full code to blend the animations together and they work but once there is a third animation going on such as a walk animation then it’s like it’s too much for the model, sometimes the legs they just stay stuck.

and sometimes it won’t play the looking up and down animations. and yesi’m using the addmixingtransform and animationblendmode.blend.

and i’m naming them correctly and i named the bones correctly and i even did the whole transform,Find (“certainbones”)

but i still have some glitches in my animations such as weird movements, weird blends and sometimes they are not acting correctly.

anybody knows how to fix this type of thing? i went through the whole scripting reference, and coded everything as it supposed to be and fixed my animations and i even made shure that the bones had the correct orientation and all that.

anybody good with animation blending?