Camera clipping in editor viewport

New to Unity so forgive me if the question is a stupid one. All I’ve done so far is create terrain and I’m messing with character models and I noticed that when I get not even that near the model the camera clips everything away so I can’t get close to it and look at it properly. It’s really irritating because I need to get really close up in the editor to work. Why is it doing this?!

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It’s really hard to describe what’s happening, but basically there’s 2 types of camera zooming: changing position and changing field of view (FoV).

You can look up the differences if you’re interested, but the quick answer to your problem is that the camera is focussed on the wrong object. If there is an object you are clipping through in the editor and you need it to stop, just double-click it in the inspector. The camera will do a short movement, and then you’ll be able to zoom in on that object and get much, much closer before clipping.

Hope this helps!

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