I was wondering if anyone could help me with how I could get one of my camera views to display on a secondary monitor for a lecturing - type environment, much like PowerPoint. Or if this is not possible, what would be a possible solution?
This is wonderfully possible. Though a little complicated.
Assume you have two games running, parent and child. You can simply use text files to read and write to each other (which is the simplistic way) Simply have one running on one monitor, the other running on the other.
Hardcore : You could create a client / server application where you can set what’s going to be shown
Easy: Just open 2 instances of the unity client and extend you desktop on the second monitor to show what the second camera is showing
Thanks everyone. I was thinking about some of these ideas, but maybe I can explain a bit more. 1) I would really like to go the iPad route, so I don’t know if to seperate instances is the answer (I’m not sure if I will be able to bundle them as one package for iPad installation). I was thinking to create some batch file type app that link the two together, but once again, I think it is going to be a problem with the iPad route.
What I basically want is for one screen to change parameters that will modify behaviour of objects on the projector screen.
Thanks I appreciate your input jeffom. The thing is a simple duplication of the screen is out of the question, since the sliders that does the controlling are very small then. I would like to have a nice custom (large) slider screen that the user can use to control parameters. Also, having a second pc is not always going to be available for my clients. Mmm… I thought there might be some more simplistic route to go for this…