Cameras not syncing after update to 2.3.3

I have multiple camera blends for different attacks.
After I updated today from 2.2.8 to 2.3.3 each time a new camera is activated, it aims at a preferred location.
I want to keep the camera’s orientation whenever I transition from one camera to another.

Here is a video illustrating this issue:

Have you tried enabling Inherit Position in the vcams that are blending?

4439671--406273--upload_2019-4-17_8-47-10.png

The cameras already have this option enabled.

Can you show me the inspectors for the 2 vcams in question?

Aim camera:
4439869--406300--upload_2019-4-17_16-22-32.png
4439869--406315--upload_2019-4-17_16-25-34.png

Combat camera:
4439869--406306--upload_2019-4-17_16-24-8.png
4439869--406318--upload_2019-4-17_16-26-16.png

It could be a bug that’s been fixed in the latest. Would you be willing to try out the latest preview version of CM to see if it’s fixed? To do that:

With a text editor edit your project’s Packages/manifest.json file and add this line:
“registry”: “https://staging-packages.unity.com”,
immediately before the “dependencies” line. Then open Package Manager, and you will see the experimental and unpublished content in addition to full-fledged releases. Use at your own risk.

Yes, it is indeed fixed in this upcoming version.
Thanks a lot for the help! :slight_smile:

1 Like

Hello @Gregoryl , I am using unity 2019.1 and CM 2.2.8. i have recently update unity(2018.3.5 to 2019.1) for my project, and getting errors like
“Packages\com.unity.cinemachine@2.2.8\Runtime\Timeline\CinemachineShot.cs(3,19): error CS0234: The type or namespace name ‘Timeline’ does not exist in the namespace ‘UnityEngine’ (are you missing an assembly reference?)”

This is my package manager. How to i update CM from 2.2.8 to 2.3.3?

Please Help!

Click here: